Wiki source code of Networks
Last modified by Zenna Elfen on 2025/11/24 12:07
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3.1 | 1 | (% class="box" %) |
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11.1 | 3 | This page contains an overview of all P4P Networks in this wiki and their building blocks. |
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| 5 | You can also [[add a P4P Network>>doc:Projects.WebHome]] or have a look at the [[P4P Applications>>doc:P4P.Applications.WebHome]]. | ||
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3.1 | 6 | ))) |
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1.1 | 7 | |
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17.1 | 8 | {{toc/}} |
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3.1 | 10 | |
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11.1 | 11 | == Building Blocks of P4P Networks == |
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15.1 | 16 | To fully assemble a P4P network one needs a few different building blocks, below is an overview of 15 of those building blocks. Lost in translation? Take a look at the [[terminology>>doc:P4P.Definitions.WebHome]]. |
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15.1 | 20 | ==== **1. Data Synchronization** ==== |
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11.1 | 21 | |
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13.1 | 22 | > Synchronization answers **how updates flow between peers** and how they determine what data to exchange. This layer is about **diffing, reconciliation, order, causality tracking, and efficient exchange**, not persistence or user-facing collaboration semantics. |
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15.1 | 24 | * //How do peers detect differences and synchronize state?// |
| 25 | * Examples: Range-Based Set Reconciliation, RIBLT, Gossip-based sync, State-based vs op-based sync, Lamport/Vector/HLC clocks, Braid Protocol | ||
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15.1 | 29 | ==== **2. Collaborative Data Structures & Conflict Resolution** ==== |
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13.1 | 31 | > This layer defines **how shared data evolves** when multiple peers edit concurrently. It focuses on **conflict-free merging, causality, and consistency of meaning**, not transport or storage. CRDTs ensure deterministic convergence, while event-sourced or stream-driven models maintain a history of all changes and derive consistent state from it. |
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15.1 | 33 | * //How do peers collaboratively change shared data and merge conflicts?// |
| 34 | * Examples: CRDTs (Yjs, Automerge), OT, Event Sourcing, Stream Processing, Version Vectors, Peritext | ||
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15.1 | 38 | ==== **3. Data Storage & Replication** ==== |
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13.1 | 39 | |
| 40 | > This layer focuses on **durability, consistency, and redundancy**. It handles write-paths, crash-resilience, and replication semantics across nodes. It is the “database/storage engine” layer where **data lives and survives over time**, independent of sync or merging logic. | ||
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15.1 | 42 | * //How is data persisted locally and replicated between peers?// |
| 43 | * Examples: SQLite, IndexedDB, LMDB, Hypercore (append-only logs), WALs, Merkle-DAGs (IPFS/IPLD), Blob/media storage | ||
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15.1 | 47 | ==== **4. Peer & Content Discovery** ==== |
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13.1 | 49 | > Discovery occurs in two phases: |
| 50 | > 1. **Peer Discovery** → finding _any_ nodes | ||
| 51 | > 2. **Topic Discovery** → finding _relevant_ nodes or resources | ||
| 52 | > These mechanisms enable decentralized bootstrapping and interest-based overlays. | ||
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15.1 | 54 | * //How do peers find each other, and how do they discover content in the network?// |
| 55 | * Examples: DHTs (Kademlia, Pastry), mDNS, DNS-SD, Bluetooth scanning, QR bootstrapping, static peer lists, Interest-based routing, PubSub discovery (libp2p), Rendezvous protocols | ||
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15.1 | 59 | ==== **5. Identity & Trust** ==== |
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13.1 | 60 | |
| 61 | > Identity systems ensure reliable mapping between peers and cryptographic keys. They underpin authorization, federated trust, and secure overlays. | ||
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15.1 | 63 | * //How peers identify themselves, authenticate, and establish trustworthy relationships?// |
| 64 | * Examples: PKI, Distributed Identities (DIDs), Web-of-Trust, TOFU (SSH-style), Verifiable Credentials (VCs), Peer key fingerprints (libp2p PeerIDs), Key transparency logs | ||
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15.1 | 68 | ==== **6. Transport Layer** ==== |
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13.1 | 69 | |
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15.1 | 70 | > This layer provides logical connections and flow control. QUIC and WebRTC bring modern congestion control and encryption defaults; Interpeer explores transport beyond IP assumptions. |
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16.1 | 72 | * //How do peers establish end-to-end byte streams and reliable delivery?// |
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15.1 | 73 | * Examples: TCP, UDP, QUIC, SCTP, WebRTC DataChannels, Interpeer transport stack |
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15.1 | 77 | ==== **7. Underlying Transport (Physical/Link Layer)** ==== |
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| 79 | > Highly relevant for **offline-first / edge networks**, device-to-device communication, and mesh networks and relates to the hardware which facilitates connections. | ||
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16.1 | 81 | * //How does data move across the medium?// |
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15.1 | 82 | * Examples: Ethernet, Wi-Fi Direct / Wi-Fi Aware (post-AWDL), Bluetooth Mesh, LoRa, NFC, Cellular, CSMA/CA, TDMA, FHSS |
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15.1 | 86 | ==== **8. Session & Connection Management** ==== |
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| 88 | > Manages **connection lifecycle**, including authentication handshakes, reconnection after drops, and session continuation—especially important in lossy or mobile networks. | ||
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16.1 | 90 | * //How are connections initiated, authenticated, resumed, and kept alive?// |
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15.1 | 91 | * Examples: TLS handshake semantics, Noise IK/XX patterns, session tokens, keep-alive heartbeats, reconnection strategies, session resumption tickets |
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15.1 | 95 | ==== **9. Content Addressing** ==== |
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| 97 | > Content addressing ensures **immutability, verifiability, and deduplication**. Identity of data = cryptographic hash, enabling offline-first and tamper-evident systems. | ||
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16.1 | 99 | * //How is data addressed and verified by content, not location?// |
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15.1 | 100 | * Examples: IPFS CIDs, BitTorrent infohashes, Git hashes, SHA-256 addressing, Named Data Networking (NDN) |
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15.1 | 104 | ==== **10. P2P Connectivity** ==== |
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16.1 | 106 | > Connectivity ensures peers bypass NATs/firewalls to reach each other. |
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16.1 | 108 | * //How can two peers connect directly across networks, firewalls, and NATs?// |
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15.1 | 109 | * Examples: IPv6 direct, NAT Traversal, STUN, TURN, ICE (used in WebRTC), UDP hole punching, UPnP |
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15.1 | 113 | ==== **11. Session & Connection Management** ==== |
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| 115 | > Manages **connection lifecycle**, including authentication handshakes, reconnection after drops, and session continuation. | ||
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16.1 | 117 | * //How are connections initiated, authenticated, resumed, and kept alive?// |
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15.1 | 118 | * Examples: TLS handshake semantics, Noise IK/XX patterns, session tokens, keep-alive heartbeats, reconnection strategies, session resumption tickets |
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15.1 | 122 | ==== **12. Message Format & Serialization** ==== |
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| 124 | > Serialization ensures **portable data representation**, forward-compatible schemas, and efficient messaging. IPLD provides content-addressed structuring for P2P graph data. | ||
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16.1 | 126 | * //How is data encoded, structured, and made interoperable between peers?// |
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15.1 | 127 | * Examples: CBOR, Protocol Buffers, Cap’n Proto, JSON, ASN.1, IPLD schemas, Flatbuffers |
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15.1 | 131 | ==== **13. File / Blob Synchronization** ==== |
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| 133 | > Bulk data syncing has **different trade-offs** than small collaborative state (chunking, deduplication, partial transfer, resume logic). Critical for media and archival P2P use-cases. | ||
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16.1 | 135 | //How are large objects transferred and deduplicated efficiently across peers?// |
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15.1 | 136 | Examples: BitTorrent chunking, IPFS block-store, NDN segments, rsync-style delta sync, ZFS send-receive, streaming blob transfers |
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15.1 | 139 | ==== **14. Local Storage & Processing Primitives** ==== |
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| 141 | > Provides durable on-device state and local computation (event sourcing, materialization, compaction). Enables offline-first writes and deterministic replay. | ||
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16.1 | 143 | * //How do nodes persist, index, and process data locally—without external servers?// |
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15.1 | 144 | * Examples: RocksDB, LevelDB, SQLite, LMDB, local WALs/append-only logs, embedded stream processors (NATS Core JetStream mode, Actyx-like edge runtimes), Kafka-like libraries |
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15.1 | 148 | ==== **15. Crash Resilience & Abortability** ==== |
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| 150 | > Ensures P2P apps don’t corrupt state on crashes. Tied to **local storage & stream-processing**, and critical in offline-first and distributed update pipelines. Abortability is the updated term for Atomicity as part of the ACID abbreviation. | ||
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16.1 | 152 | * //How do nodes recover and maintain correctness under failure?// |
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15.1 | 153 | * Examples: WALs, idempotent ops, partial log replay, transactional journaling, write fences |
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11.1 | 158 | == Distributed Network Types == |
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| 161 | [[Flowchart depicting distributed network variants, under development. Building on work from Z. Elfen, 2024: ~[~[https:~~~~/~~~~/doi.org/10.17613/naj7d-6g984~>~>https://doi.org/10.17613/naj7d-6g984~]~]>>image:P4P_Typology.png||alt="Flowchart depicting typologies of distributed networks, such as Friend-2-Friend, Grassroots Networks, Federated Networks, Local-First, P2P and P4P Networks" data-xwiki-image-style-alignment="center" height="649" width="639"]] | ||
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12.1 | 165 | == Overview of P4P Networks == |
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1.1 | 167 | {{include reference="Projects.WebHome"/}} |