Changes for page Networks
Last modified by Zenna Elfen on 2025/11/24 12:07
From version 15.1
edited by Zenna Elfen
on 2025/11/24 11:56
on 2025/11/24 11:56
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To version 11.1
edited by Zenna Elfen
on 2025/11/23 23:06
on 2025/11/23 23:06
Change comment:
There is no comment for this version
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... ... @@ -8,146 +8,24 @@ 8 8 9 9 10 10 11 - 12 - 13 - 14 - 15 - 16 - 17 - 18 - 19 19 == Building Blocks of P4P Networks == 20 20 21 21 22 22 (% class="box" %) 23 23 ((( 24 -To fully assemble a P4P network one needs a few different building blocks, below is an overview of 15 of those building blocks. Lost in translation? Take a look at the [[terminology>>doc:P4P.Definitions.WebHome]]. 16 +If you would like to look at the terminology you can read more about definitions here. 17 + 25 25 ))) 26 26 20 +To fully assemble a P4P network one needs a few different building blocks. The following is an overview of the building blocks needed for P4P networks. 27 27 28 -==== **1. Data Synchronization** ==== 29 29 30 -> Synchronization answers **how updates flow between peers** and how they determine what data to exchange. This layer is about **diffing, reconciliation, order, causality tracking, and efficient exchange**, not persistence or user-facing collaboration semantics. 31 31 32 -* //How do peers detect differences and synchronize state?// 33 -* Examples: Range-Based Set Reconciliation, RIBLT, Gossip-based sync, State-based vs op-based sync, Lamport/Vector/HLC clocks, Braid Protocol 34 34 35 35 36 36 37 -==== **2. Collaborative Data Structures & Conflict Resolution** ==== 38 38 39 -> This layer defines **how shared data evolves** when multiple peers edit concurrently. It focuses on **conflict-free merging, causality, and consistency of meaning**, not transport or storage. CRDTs ensure deterministic convergence, while event-sourced or stream-driven models maintain a history of all changes and derive consistent state from it. 40 40 41 -* //How do peers collaboratively change shared data and merge conflicts?// 42 -* Examples: CRDTs (Yjs, Automerge), OT, Event Sourcing, Stream Processing, Version Vectors, Peritext 43 - 44 - 45 - 46 -==== **3. Data Storage & Replication** ==== 47 - 48 -> This layer focuses on **durability, consistency, and redundancy**. It handles write-paths, crash-resilience, and replication semantics across nodes. It is the “database/storage engine” layer where **data lives and survives over time**, independent of sync or merging logic. 49 - 50 -* //How is data persisted locally and replicated between peers?// 51 -* Examples: SQLite, IndexedDB, LMDB, Hypercore (append-only logs), WALs, Merkle-DAGs (IPFS/IPLD), Blob/media storage 52 - 53 - 54 - 55 -==== **4. Peer & Content Discovery** ==== 56 - 57 -> Discovery occurs in two phases: 58 -> 1. **Peer Discovery** → finding _any_ nodes 59 -> 2. **Topic Discovery** → finding _relevant_ nodes or resources 60 -> These mechanisms enable decentralized bootstrapping and interest-based overlays. 61 - 62 -* //How do peers find each other, and how do they discover content in the network?// 63 -* Examples: DHTs (Kademlia, Pastry), mDNS, DNS-SD, Bluetooth scanning, QR bootstrapping, static peer lists, Interest-based routing, PubSub discovery (libp2p), Rendezvous protocols 64 - 65 - 66 - 67 -==== **5. Identity & Trust** ==== 68 - 69 -> Identity systems ensure reliable mapping between peers and cryptographic keys. They underpin authorization, federated trust, and secure overlays. 70 - 71 -* //How peers identify themselves, authenticate, and establish trustworthy relationships?// 72 -* Examples: PKI, Distributed Identities (DIDs), Web-of-Trust, TOFU (SSH-style), Verifiable Credentials (VCs), Peer key fingerprints (libp2p PeerIDs), Key transparency logs 73 - 74 - 75 -==== **6. Transport Layer** ==== 76 - 77 -> This layer provides logical connections and flow control. QUIC and WebRTC bring modern congestion control and encryption defaults; Interpeer explores transport beyond IP assumptions. 78 - 79 -* How do peers establish end-to-end byte streams and reliable delivery? 80 -* Examples: TCP, UDP, QUIC, SCTP, WebRTC DataChannels, Interpeer transport stack 81 - 82 - 83 -==== **7. Underlying Transport (Physical/Link Layer)** ==== 84 - 85 -> Highly relevant for **offline-first / edge networks**, device-to-device communication, and mesh networks and relates to the hardware which facilitates connections. 86 - 87 -* How does data move across the medium? 88 -* Examples: Ethernet, Wi-Fi Direct / Wi-Fi Aware (post-AWDL), Bluetooth Mesh, LoRa, NFC, Cellular, CSMA/CA, TDMA, FHSS 89 - 90 -==== **8. Session & Connection Management** ==== 91 - 92 -> Manages **connection lifecycle**, including authentication handshakes, reconnection after drops, and session continuation—especially important in lossy or mobile networks. 93 - 94 -* How are connections initiated, authenticated, resumed, and kept alive? 95 -* Examples: TLS handshake semantics, Noise IK/XX patterns, session tokens, keep-alive heartbeats, reconnection strategies, session resumption tickets 96 - 97 - 98 -==== **9. Content Addressing** ==== 99 - 100 -> Content addressing ensures **immutability, verifiability, and deduplication**. Identity of data = cryptographic hash, enabling offline-first and tamper-evident systems. 101 - 102 -* How is data addressed and verified by content, not location? 103 -* Examples: IPFS CIDs, BitTorrent infohashes, Git hashes, SHA-256 addressing, Named Data Networking (NDN) 104 - 105 -==== **10. P2P Connectivity** ==== 106 - 107 -> Connectivity ensures peers bypass NATs/firewalls to reach each other. 108 - 109 -* How can two peers connect directly across networks, firewalls, and NATs? 110 -* Examples: IPv6 direct, NAT Traversal, STUN, TURN, ICE (used in WebRTC), UDP hole punching, UPnP 111 - 112 -==== **11. Session & Connection Management** ==== 113 - 114 -> Manages **connection lifecycle**, including authentication handshakes, reconnection after drops, and session continuation. 115 - 116 -* How are connections initiated, authenticated, resumed, and kept alive? 117 -* Examples: TLS handshake semantics, Noise IK/XX patterns, session tokens, keep-alive heartbeats, reconnection strategies, session resumption tickets 118 - 119 -==== **12. Message Format & Serialization** ==== 120 - 121 -> Serialization ensures **portable data representation**, forward-compatible schemas, and efficient messaging. IPLD provides content-addressed structuring for P2P graph data. 122 - 123 -* How is data encoded, structured, and made interoperable between peers? 124 -* Examples: CBOR, Protocol Buffers, Cap’n Proto, JSON, ASN.1, IPLD schemas, Flatbuffers 125 - 126 -==== **13. File / Blob Synchronization** ==== 127 - 128 -> Bulk data syncing has **different trade-offs** than small collaborative state (chunking, deduplication, partial transfer, resume logic). Critical for media and archival P2P use-cases. 129 - 130 -How are large objects transferred and deduplicated efficiently across peers? 131 -Examples: BitTorrent chunking, IPFS block-store, NDN segments, rsync-style delta sync, ZFS send-receive, streaming blob transfers 132 - 133 -==== **14. Local Storage & Processing Primitives** ==== 134 - 135 -> Provides durable on-device state and local computation (event sourcing, materialization, compaction). Enables offline-first writes and deterministic replay. 136 - 137 -* How do nodes persist, index, and process data locally—without external servers? 138 -* Examples: RocksDB, LevelDB, SQLite, LMDB, local WALs/append-only logs, embedded stream processors (NATS Core JetStream mode, Actyx-like edge runtimes), Kafka-like libraries 139 - 140 - 141 -==== **15. Crash Resilience & Abortability** ==== 142 - 143 -> Ensures P2P apps don’t corrupt state on crashes. Tied to **local storage & stream-processing**, and critical in offline-first and distributed update pipelines. Abortability is the updated term for Atomicity as part of the ACID abbreviation. 144 - 145 -* How do nodes recover and maintain correctness under failure? 146 -* Examples: WALs, idempotent ops, partial log replay, transactional journaling, write fences 147 - 148 - 149 - 150 - 151 151 == Distributed Network Types == 152 152 153 153 ... ... @@ -155,6 +155,6 @@ 155 155 156 156 157 157 158 -== Overview of P4P Networks == 36 +== Overview of P4P Networks == 159 159 160 160 {{include reference="Projects.WebHome"/}}