Changes for page Networks

Last modified by Zenna Elfen on 2025/11/24 12:07

From version 12.1
edited by Zenna Elfen
on 2025/11/24 11:46
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To version 16.1
edited by Zenna Elfen
on 2025/11/24 11:58
Change comment: There is no comment for this version

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13 13  == Building Blocks of P4P Networks ==
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16 16  (% class="box" %)
17 17  (((
18 -Lost in translation? Take a look at the [[terminology>>doc:P4P.Definitions.WebHome]].
26 +To fully assemble a P4P network one needs a few different building blocks, below is an overview of 15 of those building blocks. Lost in translation? Take a look at the [[terminology>>doc:P4P.Definitions.WebHome]].
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21 -To fully assemble a P4P network one needs a few different building blocks. The following is an overview of the building blocks needed for P4P networks.
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30 +==== **1. Data Synchronization** ====
23 23  
32 +> Synchronization answers **how updates flow between peers** and how they determine what data to exchange. This layer is about **diffing, reconciliation, order, causality tracking, and efficient exchange**, not persistence or user-facing collaboration semantics.
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34 +* //How do peers detect differences and synchronize state?//
35 +* Examples: Range-Based Set Reconciliation, RIBLT, Gossip-based sync, State-based vs op-based sync, Lamport/Vector/HLC clocks, Braid Protocol
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39 +==== **2. Collaborative Data Structures & Conflict Resolution** ====
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41 +> This layer defines **how shared data evolves** when multiple peers edit concurrently. It focuses on **conflict-free merging, causality, and consistency of meaning**, not transport or storage. CRDTs ensure deterministic convergence, while event-sourced or stream-driven models maintain a history of all changes and derive consistent state from it.
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43 +* //How do peers collaboratively change shared data and merge conflicts?//
44 +* Examples: CRDTs (Yjs, Automerge), OT, Event Sourcing, Stream Processing, Version Vectors, Peritext
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46 +
47 +
48 +==== **3. Data Storage & Replication** ====
49 +
50 +> This layer focuses on **durability, consistency, and redundancy**. It handles write-paths, crash-resilience, and replication semantics across nodes. It is the “database/storage engine” layer where **data lives and survives over time**, independent of sync or merging logic.
51 +
52 +* //How is data persisted locally and replicated between peers?//
53 +* Examples: SQLite, IndexedDB, LMDB, Hypercore (append-only logs), WALs, Merkle-DAGs (IPFS/IPLD), Blob/media storage
54 +
55 +
56 +
57 +==== **4. Peer & Content Discovery** ====
58 +
59 +> Discovery occurs in two phases:
60 +> 1. **Peer Discovery** → finding _any_ nodes
61 +> 2. **Topic Discovery** → finding _relevant_ nodes or resources
62 +> These mechanisms enable decentralized bootstrapping and interest-based overlays.
63 +
64 +* //How do peers find each other, and how do they discover content in the network?//
65 +* Examples: DHTs (Kademlia, Pastry), mDNS, DNS-SD, Bluetooth scanning, QR bootstrapping, static peer lists, Interest-based routing, PubSub discovery (libp2p), Rendezvous protocols
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67 +
68 +
69 +==== **5. Identity & Trust** ====
70 +
71 +> Identity systems ensure reliable mapping between peers and cryptographic keys. They underpin authorization, federated trust, and secure overlays.
72 +
73 +* //How peers identify themselves, authenticate, and establish trustworthy relationships?//
74 +* Examples: PKI, Distributed Identities (DIDs), Web-of-Trust, TOFU (SSH-style), Verifiable Credentials (VCs), Peer key fingerprints (libp2p PeerIDs), Key transparency logs
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76 +
77 +
78 +==== **6. Transport Layer** ====
79 +
80 +> This layer provides logical connections and flow control. QUIC and WebRTC bring modern congestion control and encryption defaults; Interpeer explores transport beyond IP assumptions.
81 +
82 +* //How do peers establish end-to-end byte streams and reliable delivery?//
83 +* Examples: TCP, UDP, QUIC, SCTP, WebRTC DataChannels, Interpeer transport stack
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85 +
86 +
87 +==== **7. Underlying Transport (Physical/Link Layer)** ====
88 +
89 +> Highly relevant for **offline-first / edge networks**, device-to-device communication, and mesh networks and relates to the hardware which facilitates connections.
90 +
91 +* //How does data move across the medium?//
92 +* Examples: Ethernet, Wi-Fi Direct / Wi-Fi Aware (post-AWDL), Bluetooth Mesh, LoRa, NFC, Cellular, CSMA/CA, TDMA, FHSS
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94 +
95 +
96 +==== **8. Session & Connection Management** ====
97 +
98 +> Manages **connection lifecycle**, including authentication handshakes, reconnection after drops, and session continuation—especially important in lossy or mobile networks.
99 +
100 +* //How are connections initiated, authenticated, resumed, and kept alive?//
101 +* Examples: TLS handshake semantics, Noise IK/XX patterns, session tokens, keep-alive heartbeats, reconnection strategies, session resumption tickets
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103 +
104 +
105 +==== **9. Content Addressing** ====
106 +
107 +> Content addressing ensures **immutability, verifiability, and deduplication**. Identity of data = cryptographic hash, enabling offline-first and tamper-evident systems.
108 +
109 +* //How is data addressed and verified by content, not location?//
110 +* Examples: IPFS CIDs, BitTorrent infohashes, Git hashes, SHA-256 addressing, Named Data Networking (NDN)
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112 +
113 +
114 +==== **10. P2P Connectivity** ====
115 +
116 +> Connectivity ensures peers bypass NATs/firewalls to reach each other. 
117 +
118 +* //How can two peers connect directly across networks, firewalls, and NATs?//
119 +* Examples: IPv6 direct, NAT Traversal, STUN, TURN, ICE (used in WebRTC), UDP hole punching, UPnP
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121 +
122 +
123 +==== **11. Session & Connection Management** ====
124 +
125 +> Manages **connection lifecycle**, including authentication handshakes, reconnection after drops, and session continuation.
126 +
127 +* //How are connections initiated, authenticated, resumed, and kept alive?//
128 +* Examples: TLS handshake semantics, Noise IK/XX patterns, session tokens, keep-alive heartbeats, reconnection strategies, session resumption tickets
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130 +
131 +
132 +==== **12. Message Format & Serialization** ====
133 +
134 +> Serialization ensures **portable data representation**, forward-compatible schemas, and efficient messaging. IPLD provides content-addressed structuring for P2P graph data.
135 +
136 +* //How is data encoded, structured, and made interoperable between peers?//
137 +* Examples: CBOR, Protocol Buffers, Cap’n Proto, JSON, ASN.1, IPLD schemas, Flatbuffers
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139 +
140 +
141 +==== **13. File / Blob Synchronization** ====
142 +
143 +> Bulk data syncing has **different trade-offs** than small collaborative state (chunking, deduplication, partial transfer, resume logic). Critical for media and archival P2P use-cases.
144 +
145 +//How are large objects transferred and deduplicated efficiently across peers?//
146 +Examples: BitTorrent chunking, IPFS block-store, NDN segments, rsync-style delta sync, ZFS send-receive, streaming blob transfers
147 +
148 +
149 +==== **14. Local Storage & Processing Primitives** ====
150 +
151 +> Provides durable on-device state and local computation (event sourcing, materialization, compaction). Enables offline-first writes and deterministic replay.
152 +
153 +* //How do nodes persist, index, and process data locally—without external servers?//
154 +* Examples: RocksDB, LevelDB, SQLite, LMDB, local WALs/append-only logs, embedded stream processors (NATS Core JetStream mode, Actyx-like edge runtimes), Kafka-like libraries
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157 +
158 +==== **15. Crash Resilience & Abortability** ====
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160 +> Ensures P2P apps don’t corrupt state on crashes. Tied to **local storage & stream-processing**, and critical in offline-first and distributed update pipelines. Abortability is the updated term for Atomicity as part of the ACID abbreviation.
161 +
162 +* //How do nodes recover and maintain correctness under failure?//
163 +* Examples: WALs, idempotent ops, partial log replay, transactional journaling, write fences
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30 30  == Distributed Network Types ==
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